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1 min. reading
Co-presence
Online co-presence is a fundamental dimension of immersive experiences, as far as their social dimension is concerned. It results from the synchronous sharing of a spatialised reality between several people, and gives "substance" to the world and the experience that are enjoyed collectively.
On the left, a large gathering of players in the same place (LAN or local area network). On the right, an image from the World of Warcraft game, showing several avatars in the same place in the world represented.
On the left, a large gathering of players in the same place (LAN or local area network). On the right, an image from the World of Warcraft game, showing several avatars in the same place in the world represented.
Original credits for the image on the left: http://www.tokenfemalegamer.com/Wordpress/tag/mmog
Credits for the image on the right: http://adolescenciadez.pbworks.com/f/1290949370/Wow_raid.jpg

Consequently, the prospect of wanting to "populate" metaverse environments with nonplayer characters (NPCs) or "bots" (short for robots) in order to create the illusion among users that they are not alone, thanks to the development of AI for example, is a short-sighted and somewhat uninspiring perspective, but one that is undoubtedly reassuring for investors.

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