1. The feeling of presence
The feeling of presence, which provides "the feeling of being there, with other people" and which he sees as "the essential quality of the Metaverse". He believes that advances in the transcription of facial expressions and body language will offer communicative experiences that are not currently available.
2. Avatars
Avatars, which provide a "living" three-dimensional representation of users in the Metaverse, in particular through their ability to transcribe the expressions and gestures of the individuals they embody. The same user will be able to have several avatars and will have "a wardrobe of virtual clothes for different occasions, designed by different creators, and from different apps and experiences". To find out more about this dimension, see "Bodies, avatars and identity".
3. Personal space
Personal space, or "home space", is a space that can be set up, in which it is possible to invite people and carry out different activities (chatting, playing, working), and to store or display objects (such as photos or videos). This "home" is also the point from which an avatar can "teleport to any place they want". While this aspect may seem anecdotal, this form of online habitat incorporates some of the structuring principles of the narrative architecture that individuals themselves can build around their own experience.
4. Teleportation
Teleportation, which allows users to go to the space of their choice (games, meeting rooms, or any other space created by another user) via their avatar, just like when we click on a link to go from one website to another.
5. Interoperability
Interoperability, which should, in Mark Zuckerberg's words, "unlock the potential of the Metaverse". If teleportation allows avatars to move from one place to another within the Metaverse, it must also allow them to take with them all the characteristics that make up their appearance (shape), their clothing or costume (skin), but also their possessions, their experience, the user's money, etc. At the Connect 2021 conference, Meta's founder assured the audience that "you're not going to be locked into one world or platform. You want to know that you own your items, not a platform". This implies open standards. To find out more about this dimension, see the article "The Metaverse vs. metaverses").
6. Privacy and safety
Privacy and safety should make it possible to protect all interactions (communicational, financial, etc.) between users. People can also choose when they want to be in the presence of other users. To do this, they can prevent an avatar from coming into their space, or "take a break and teleport to a private bubble to be alone".
7. "Virtual goods"
Virtual goods, i.e. various objects, clothing, etc., that are created, bought, or rented in the Metaverse by a person, but also those "brought into the Metaverse from the physical world", i.e. "almost any type of media that can be represented digitally: photos, videos, art, music, films, books, games, etc.".
8. Natural interfaces
Natural interfaces, which must offer new ways of interacting with equipment and devices. For example, hand gestures, recognition of body movements and expressions, voice, and thought should all be used to interact in and with the Metaverse. Thanks to these so-called "natural" interfaces, Meta's CEO believes that the fluidity of interactions should reinforce the feeling of presence.